XBA is rich in tactical systems, attack each other restrained defensive tactics, tactical and reasonable arrangement is that the game key to victory. From the Manager of the manual we can see, the specific characteristics of offensive and defensive tactics are as follows:
attack the basic analytic strategy :
inside storm: a strong center and power forward can play good results.
center coordinate: When the center with individual abilities and the more prominent the whole team there will be a good effect.
outside: Outside member's personal ability is the focus of consideration.
fast break: player speed and passing ability is the key to success.
overall attack: Emphasize the overall operation of the team, player of the game require a higher overall capability. < br> file split: emphasis on the awareness and the whole team.
basic defensive strategy analysis:
2-3 defense: requires better coordination between the players, the main control of the basket area.
3-2 defense: requires better coordination between the players, mainly outside the control area.
2-1-2 defense: requires better coordination between the players, internal and center better, more balanced defense.
marking: the players individual abilities required prominent, is a common defensive tactics.
man to man (defense inside): Requires the ability to highlight individual players, focusing on the inside of the defense.
man to man (defense outside): Requires the ability to highlight individual players, focusing on Foreign line of defense.
under attack in different offensive tactics is not the same proportion:
the different defensive tactics offensive tactics for different restraint is even more different:
Here we have the main offensive tactics, explain how to choose tactical system (you need to have a little bit of basketball basic common, of course, do not understand, then to memorize it, this is critical)
strong within the article: whether strong conflict, or the strong play, basically a hundred Seventy per attack would be done in the paint area! and the role of C and PF basically the same as the first attackers! that is: strong, the first time in the ball to C or PF to attack When they can not only strong when the attack hit the ball transferred out, the outside of the PG, SG, SF to strong sudden attack! so that: C and PF is the ball more opportunities it! this is not a battlefield report will be mentioned! so defensive when the conditions did not recommend 23 defense, with a stare in the best conditions!
center to coordinate the article: Many people can use the second choice, but can not use a lot of people! to achieve Need! SF stronger than the SG or less the same. the average score of the two locations, averaging almost, not more than 3 points difference! the PG requires awareness of the weak defensive team! C requirements and the tough defensive team with a point of consciousness, and the speed is not slow ! weight so bad! usually the second choice to observe the player of the match. basically you N games down, five players scored similar tactics even if your second choice is perfect! of course, if the opponent outside the class like stare, and the Even if policies can not be used, not absolutely perfect to use up! second choice, no matter how tie, the final attack in the paint area are basically! so defensive defense or 212 defense with 23 defensive enough to go!
outside articles : outside, to see that the players most of the attacks are done in the outside area! and the outside is a tactic by the RP's tactics, bad times even if the other 23 defense, you can not hit outside burst! good luck explosion time, even if the opponents 32, stare, but also off the hook as he can! and outside there is a feature that when you use the outside of the time, even though they do not use outside shot! then ten games down, at least four game, his third shot will be a lot of times! this is outside tactics of : Fast attack, strong mobility requires players! faster! This may be a tactic used by most people! requirements in addition to outside the SF and SG, PG offensive team must belong to type! fast break, when the role of PG very big! this point to observe the know. and fast attack inside and outside the region had! so unlucky up, often 32 or 23, kill! was 32 because the outside area attack to kill more! was killed because the inside of 23 Offensive more! course ten games to play fast attacking game down, relative, or inside a little bit of attack will be more! So for the XBA tactics tactics used by most people there will say no more!
whole articles: hey hh! I considered this tactic for silent! compared to the first version was changed a lot of weak, but think it is normal! basic defense can now get rid of the whole! the overall requirements for the highest SF and PG team, and then only is a C and SG. so we will choose is now generally cover the whole with little to choose!
cover screens Posts: we basically cover the whole and classified together! but the cover and the fast break just like most people use! Yes 212 is a whole lot of people cover the tactics used to deal with! But there are differences between the two! overall waste time in a multi-pass! so the overall defense against it is easy to live! the cover lies in C, PF screens Then SG, PG or SF direct attack! 212 against the cover so it is good! of course, you can see live outside stare cover, Khan! who told the basic attack ten times seven is SG, PG or SF to complete! And when the cover investment and a lot of bias in the perimeter area attack! So when the cover 23 against the cover must be the time to pray and then inside the regional multi-point break outside the region less offensive attack! Otherwise, it is easy to cover 23 ringing off the hook!
attack the basic analytic strategy :
inside storm: a strong center and power forward can play good results.
center coordinate: When the center with individual abilities and the more prominent the whole team there will be a good effect.
outside: Outside member's personal ability is the focus of consideration.
fast break: player speed and passing ability is the key to success.
overall attack: Emphasize the overall operation of the team, player of the game require a higher overall capability. < br> file split: emphasis on the awareness and the whole team.
basic defensive strategy analysis:
2-3 defense: requires better coordination between the players, the main control of the basket area.
3-2 defense: requires better coordination between the players, mainly outside the control area.
2-1-2 defense: requires better coordination between the players, internal and center better, more balanced defense.
marking: the players individual abilities required prominent, is a common defensive tactics.
man to man (defense inside): Requires the ability to highlight individual players, focusing on the inside of the defense.
man to man (defense outside): Requires the ability to highlight individual players, focusing on Foreign line of defense.
under attack in different offensive tactics is not the same proportion:
the different defensive tactics offensive tactics for different restraint is even more different:
Here we have the main offensive tactics, explain how to choose tactical system (you need to have a little bit of basketball basic common, of course, do not understand, then to memorize it, this is critical)
strong within the article: whether strong conflict, or the strong play, basically a hundred Seventy per attack would be done in the paint area! and the role of C and PF basically the same as the first attackers! that is: strong, the first time in the ball to C or PF to attack When they can not only strong when the attack hit the ball transferred out, the outside of the PG, SG, SF to strong sudden attack! so that: C and PF is the ball more opportunities it! this is not a battlefield report will be mentioned! so defensive when the conditions did not recommend 23 defense, with a stare in the best conditions!
center to coordinate the article: Many people can use the second choice, but can not use a lot of people! to achieve Need! SF stronger than the SG or less the same. the average score of the two locations, averaging almost, not more than 3 points difference! the PG requires awareness of the weak defensive team! C requirements and the tough defensive team with a point of consciousness, and the speed is not slow ! weight so bad! usually the second choice to observe the player of the match. basically you N games down, five players scored similar tactics even if your second choice is perfect! of course, if the opponent outside the class like stare, and the Even if policies can not be used, not absolutely perfect to use up! second choice, no matter how tie, the final attack in the paint area are basically! so defensive defense or 212 defense with 23 defensive enough to go!
outside articles : outside, to see that the players most of the attacks are done in the outside area! and the outside is a tactic by the RP's tactics, bad times even if the other 23 defense, you can not hit outside burst! good luck explosion time, even if the opponents 32, stare, but also off the hook as he can! and outside there is a feature that when you use the outside of the time, even though they do not use outside shot! then ten games down, at least four game, his third shot will be a lot of times! this is outside tactics of : Fast attack, strong mobility requires players! faster! This may be a tactic used by most people! requirements in addition to outside the SF and SG, PG offensive team must belong to type! fast break, when the role of PG very big! this point to observe the know. and fast attack inside and outside the region had! so unlucky up, often 32 or 23, kill! was 32 because the outside area attack to kill more! was killed because the inside of 23 Offensive more! course ten games to play fast attacking game down, relative, or inside a little bit of attack will be more! So for the XBA tactics tactics used by most people there will say no more!
whole articles: hey hh! I considered this tactic for silent! compared to the first version was changed a lot of weak, but think it is normal! basic defense can now get rid of the whole! the overall requirements for the highest SF and PG team, and then only is a C and SG. so we will choose is now generally cover the whole with little to choose!
cover screens Posts: we basically cover the whole and classified together! but the cover and the fast break just like most people use! Yes 212 is a whole lot of people cover the tactics used to deal with! But there are differences between the two! overall waste time in a multi-pass! so the overall defense against it is easy to live! the cover lies in C, PF screens Then SG, PG or SF direct attack! 212 against the cover so it is good! of course, you can see live outside stare cover, Khan! who told the basic attack ten times seven is SG, PG or SF to complete! And when the cover investment and a lot of bias in the perimeter area attack! So when the cover 23 against the cover must be the time to pray and then inside the regional multi-point break outside the region less offensive attack! Otherwise, it is easy to cover 23 ringing off the hook!
No comments:
Post a Comment